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Wednesday, September 26, 2007

Nintendo - Wii

Source: Wikipedia


The Wii (pronounced as the pronoun we, IPA: [wiː]) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3.[3] It competes with both as part of the seventh generation of gaming systems.

A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[4]

Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[5] At E3 2006, the console won the first of several awards.[6] By December 8, 2006, it completed its launch in four key markets. During the week of September 12, 2007, the Financial Times declared that the Wii is the current sales leader of its generation.[7]

The Wii console is Nintendo's smallest home unit to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep, The system weighs 1.2 kg (2.7 lb),[38] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".[39]

The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through WiiConnect24. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light is off. The disc slot light remains off during game play or when using other features. Two USB ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. As a presently un-circumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[40] To use the SD slot for game save transferring, a software update must be downloaded, so a system that has not been connected to the Internet cannot utilize this feature. The SD card can also be used to create customized in-game music from stored MP3 files, as shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel.

Nintendo has shown the console and the Wii Remote in white, black, silver, lime green and red,[41][42] but it is currently available only in white. Shigeru Miyamoto stated that other colors would be available after the easing of supply limitations.[43]

The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors (component video and other types of cables are available separately), operation documentation and (in all regions excluding Japan) a copy of Wii Sports.

A Nintendo spokesperson has announced that the company plans to release a version of the console with DVD-Video playback capabilities in 2007.[44] Even though software will be used to enable DVD-Video functionality, it "requires more than a firmware upgrade" and cannot therefore be implemented through the WiiConnect24 network.[44]

Wii Remote

From left to right: Nintendo DS Lite, Nunchuk, Wii Remote and strap

The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidences of strap failures, Nintendo is offering a free, stronger replacement for all straps.[45]


Technical specifications

Nintendo has released few technical details regarding the Wii system, but some key facts have leaked from the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.


Processors:

Memory:

Ports and peripheral capabilities:

  • Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
  • Nintendo GameCube controller ports (4) (one can be used in conjunction with four Wii Remote units for five-player multiplayer capability)
  • Nintendo GameCube Memory Card slots (2)
  • SD memory card slot
  • USB 2.0 ports (2)
  • Sensor Bar port
  • Accessory port on bottom of Wii Remote
  • Optional USB keyboard input in message board and Wii Shop Channel (as of 3.0 firmware update)[50]
  • Mitsumi DWM-W004 WiFi 802.11b/g wireless module[51]
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor
  • Multi-output port for component, composite or S-Video

Built-in content ratings systems:

Storage:

  • 512 MiB built-in NAND flash memory
  • Expanded storage via SD card memory (up to 2 GB)
  • Nintendo GameCube Memory Card (required for GameCube game saves)


  • Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
  • Mask ROM by Macronix[52]


Video:


Audio:

†None of the clock rates have been confirmed by Nintendo, IBM or ATI.

Technical issues

The first firmware update via WiiConnect24 caused a very small portion of units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange it for a free replacement.

Features

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.


Wii Menu

Wii Menu

The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel and also appear with each Virtual Console title. These include the Everybody Votes Channel and Internet Channel.

In June 2007 Nintendo announced a new service called WiiWare. The service will allow small and large developers to create their own games that can be bought through the Wii Shop Channel with Wii Points.[61]

Backward compatibility

Nintendo GameCube ports on the top of the Wii unit

The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled Nintendo GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[1] The console is therefore compatible with the Game Boy Advance and e-Reader through the Game Boy Advance Cable. A GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games.

Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with Nintendo GameCube composite video, S-Video and component video cables. The console also lacks Game Boy Player support. The Wii was initially compatible with the GameCube Action Replay, which would work with GameCube titles. The firmware update to 3.0 has caused restrictions to this device along with various unlicensed freeloaders, however.[62]

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