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Friday, January 26, 2007

Biggest Game Releases of 2007

Halo 3 The epic saga continues with Halo® 3, the hugely anticipated third chapter in the highly successful and critically acclaimed Halo franchise. Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.
Halo 3 represents the third chapter in the Halo trilogy—an international award-winning action series that grew into a global entertainment phenomenon, selling more than 14.5 million units worldwide, logging more than 650 million hours of multiplayer action on Xbox Live®, and spawning action figures, books, a graphic novel, apparel, an upcoming film adaptation, and more.
Next-gen advantage
Taking full advantage of the power of Xbox 360™, Halo 3 expands on everything that has made the Halo franchise great, adding a wealth of technical and gameplay advancements.
Evolution of design
Next-generation high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and new weapons, characters, and challenges are just a few examples of Halo 3's evolution of design and technology.
Unparalleled experience
Ultimately, these improvements provide gamers with an unparalleled experience and, in the end, tell an even more compelling and engrossing story.
Online multiplayer
Working in concert with Xbox Live® on Xbox 360, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo® 2.

Mass Effect
Mass Effect is a sci-fi action RPG created by BioWare, the commercially and critically acclaimed developer of Jade Empire™ and Star Wars®: Knights of the Old Republic™. Mass Effect delivers an immersive, story-driven experience coupled with awe-inspiring visuals, delivered exclusively to the Xbox 360™.
As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Your job is complicated by the fact that no one believes that there is any threat at all. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction.
Explore uncharted worlds
Uncover a mystery that defies imagination as you travel to the far corners of the universe. Visit unexplored planets, finding side quests that unfold parallel to the main story. Discover alien life, new resources, ruined civilizations, and powerful technologies.
Fight in real-time
Mass Effect features a real-time, squad-based, tactical combat system. Enjoy intense and exciting third-person action as you face off against your enemies. Engage your foes with ranged weapons, biotic powers, science-based magic, and tech powers, all accompanied by astonishing visuals.
Customize your character
Build a stunning, photo-realistic character, expanding your skills and statistics as you progress. Utilize a deep reward system as you travel further afield and discover more about the coming invasion. Change the appearance of your characters with the additions of newly discovered weapons, equipment, and armor to make each one truly unique.
Experience the next generation
Mass Effect takes full advantage of Xbox 360 hardware, providing players with photo-realistic high definition graphics, amazingly realistic characters, branching dialogue with A.I. responses, and a massive universe to explore. As the future of gaming continues to expand online, look for premium downloads on Xbox Live®.

Super Mario Galaxy Super Mario Galaxy is the latest installment in the Mario Franchise from Nintendo coming out on the Nintendo Wii. Not alot is known about this title, but here is some of the things we do know.
The Current Design and Development are headed by It is being developed by Nintendo EAD Tokyo, a recently formed studio. The game was first announced at Nintendo's E3 2006 press conference on May 9, 2006.
From hints from the developers and Nintendo themseleves this is what we firgue the story is about: "After Princess Peach is kidnapped by an unknown villain, Mario must follow the culprit all the way into outer space. In space, Mario finds a world very different from the Mushroom Kingdom. Some of the areas are spherical, allowing Mario to travel completely around them, while others are flat.
Most argue Super Mario Galaxy is stay close to it's Mario 64 roots as designers from both Super Mario Sunshine and 64 are present in the development. But, some ask what to expect from a game like this? And how soon will it come out? Well, the simple answer is the game will be similar to 64 in the fact that you have to travel to different worlds and save Peach. But, it is different in the fact that this is a free roaming world! You have to use the unique and innovative Wiimote to direct Mairo in the way he should go and finally defeat the 'unknown' enemy.
Of course your wondering if Super Mario Galaxy will have multiplayer? During an interview with IGN, Takashi Tezuka, Nintendo's analysis and development's general manager, stated that multiplayer for Super Mario Galaxy is more likely to be co-operative. Two-player functionality was already confirmed for the game. The development team is already experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him. Conversely, Miyamoto also suggested that the second player could have the ability to interfere with Mario's progress.

Bioshock Bioshock is a computer and video game in development by Irrational Games, for Microsoft Windows and Xbox 360. It is described by the developers as a "spiritual successor" to their previous PC title System Shock 2 [1]. It has been in development since late 2004.
The game starts with the player underwater following a plane crash in the ocean, surrounded by debris. No introductory cut scene is displayed explaining how this happened, leaving the player to decide for themselves why they were on the plane. Nearby, a lighthouse is sticking out of the water, in the middle of the ocean. Upon getting inside and traversing the internal stairwell, the player finds a bathysphere, with a corpse inside. Upon removing the corpse and descending in the bathysphere (having nowhere else to go), the player eventually reaches an underwater city on the ocean floor.
A plot unfolds involving the crumbling city, named Rapture, and the utopian society for which it was built. A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by the natural undersea currents of the ocean. At one point, it is learned that Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, catering different quality products to different levels of the society. The city itself is inspired by Art Deco and has an appearance merging the futuristic and archaic.
A scientific discovery upset the balance of the society. Two scientists studying ocean-floor dwelling creatures discovered a species of sea slug that secretes pure stem cells. These could be used to enhance one's body, improving physical or mental capabilities, curing diseases and healing injuries. A young entrepreneur named Fontaine invested early on in the research to gain control over the material. The substance, dubbed "Adam", became so sought after in the society, that it became the dominant currency of the city. A "full-scale genetic arms race" broke out between Ryan and Fontaine as Fontaine's monopoly on Adam threatened the current social structure. Ryan eventually won, but everyone in the city was permanently changed. During the war, it was discovered that Adam could be used to modify one's body, combining technology and mutations to adapt and survive the conflict, but losing their humanity in the process. During the conflict, all natural sources of Adam were destroyed, which eventually resulted in a major shift in the "ecology" of the city, as all inhabitants had become biologically dependent on Adam to survive.
When the player arrives in Rapture, the city is in a state of disrepair, its vast underground living areas and laboratory complexes scarred by the effects of the civil war and poisoned by biological weapons. Low-level flooding is also found to be a problem, as the use of high-powered explosives and corrosion weapons during the war created small breaches in the city's sea walls, allowing the sea to enter some of the buildings.
As the player descends through the underwater city, he or she will explore the many levels of the giant undersea base, including the huge living quarters modules, the multi-floored scientific headquarters and the undersea monorail transport network. Remnants of the last days remain in notes and recordings made by the citizens before and during the collapse of Rapture's society. Not only does this provide background, it also opens new avenues in the player's interaction with the ecology of Rapture.
The game was originally planned to be set at some point in the near future, in an abandoned WW2 laboratory. Coverage in the March, 2006 issue of the magazine Game Informer sets the game in the 1960s, in an underwater city known as Rapture.

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